Font File Format Font files are VLIR files; the chain number (0-126) is the point size. GEOS limits a font to a point size of 48. This is probably due to memory limitations for storing the font. Nonexistent point sizes have VLIR chain addresses of $00,$FF. The header in each font file contains Font ID and point size information for the fonts in the file. This includes the FONT ID at offset $80 (128) within the header block, the 32 byte point size table at $82 (130) ordered from smallest to largest (padded with 0's), and the 32 byte font sizes at $61 (97) ordered from smallest to largest (padded with 0's). This leaves room for 16 fonts per font file. Font files are identified by a unique ID number which is stored in the file's info sector at offset 130. The info sector contains a word identifier for each point size in the font. These identifiers have the form: ID# * 8 + point size. In other words, bits 15-6 represent the font number while bits 0-5 hold the point size. These ID words are used by GEOwrite and GEOpaint. 0 BSW 13 Tilden 1 University 14 Evans 2 California 15 Durant 3 Roma 16 Telegraph 4 Dwinelle 17 Superb 5 Cory 18 Bowditch 6 Tolman 19 Ormond 7 Bubble 20 Elmwood 8 Fontknox 21 Hearst 9 Harmon 21 Brennens (BUG) 10 Mykonos 23 Channing 11 Boalt 24 Putnam 12 Stadium 25 LeConte Each VLIR in a font file is organized as follows: OffSet Description ------- ------------------------------------------------------- $00 Number of pixels minus 1 above the underline. This is the line of print. $01-$02 Number of bytes in the bit stream. $03 Point size, character height in pixels. $04-$05 Index from beginning of font to table of bit stream indices. Usually $0008. $06-$07 Index from beginning of font to first bit stream. $08-??? Table of words which are indices into the bit streams; one for each character from space (32) to the tilde (126). There is also an extra index on the end. This extra index is needed because the difference between a character's index and the next character's index is the width of the character in pixels. ???-??? Pointed to by $06-$07. The font is stored as several bit streams, one for each line of pixels. The point size is the number of bit streams. All the character images are stored in the bit stream. The GEOS KERNAL has some very sophisticated bit manipulation routines for accessing any given character.